Released
3/5/18 - 3/12/18
7DRL Jam
Rogue-like
**To Do**
Balance
Story
Introduce at first portal
A multiverse where you must open the links between verses
Each verse is infested with key misers
Deftly steal the keys from the key misers in order to open the portal and relink the verses
**Extensions
Juking
this.juking
UI
Difficulty by Rooms to clear
10, 25, 50 Endless
Generation
Regen if level is too small
key holding rotation
carried behind enemy
cariied in front player
Gaps between Wall corners
can be gone thru
Aesthetic
Reshape eyes
stronger color offset for portals open
Balance
speed by size
always spawn enemies
at least one
Generate enemies post terrain generation
day 7
scale by RoomsCleared
start and restart transitions
Actor Collision
Fix text removal
day 6
Key mechanics & Graphics
Enemy vs Player Collision
pushes to far
spawn size/speed scaled
day 5
Clear all Text on NextDungeon
Choose Exit from natural endPoints
Perfect Collision
Vary enemies
slighly slower
different sizes
UI
Zoom and Slow by closeness to key misers
day 4
Vector movement
acceleration and velocity
Text
Fading
add / remove
Sway Camera with Velocity
Lighting
Rotating Items
day 3
enemies
camera angle
spawn rates
tile sizes
day 2
improve terrain generation
eliminate duplications
item
**needs Collection
day 1
Random grid generation
player
movement
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